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Describe a LODActor ISM component
| Name | FHLODISMComponentDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyDesc.h |
| Include Path | #include "HLOD/HLODProxyDesc.h" |
Syntax
USTRUCT ()
struct FHLODISMComponentDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| HLOD/HLODProxyDesc.h | |||
FHLODISMComponentDesc
(
const UInstancedStaticMeshComponent* InISMComponent |
HLOD/HLODProxyDesc.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Instances | TArray< FTransform > | HLOD/HLODProxyDesc.h | ||
| InstancesCustomPrimitiveData | TArray< FCustomPrimitiveData > | HLOD/HLODProxyDesc.h | ||
| Material | TObjectPtr< UMaterialInterface > | HLOD/HLODProxyDesc.h | ||
| StaticMesh | TObjectPtr< UStaticMesh > | HLOD/HLODProxyDesc.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FHLODISMComponentDesc& Other |
HLOD/HLODProxyDesc.h |