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| Name | FHLODHashBuilder |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODHashBuilder.h" |
Syntax
class FHLODHashBuilder : public FArchiveCrc32
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveUObject → FArchiveCrc32 → FHLODHashBuilder
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IndentationLevel | int32 | WorldPartition/HLOD/HLODHashBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LogContext
(
const TCHAR* Context, |
WorldPartition/HLOD/HLODHashBuilder.h | ||
void PopContext() |
Pop context, ensuring indentation decreases | WorldPartition/HLOD/HLODHashBuilder.h | |
void PushContext
(
const TCHAR* Context |
Push a new context, logging with correct indentation | WorldPartition/HLOD/HLODHashBuilder.h |