Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHLODHashBuilder
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Numeric / enum values will be logged as string (order preserved) |
WorldPartition/HLOD/HLODHashBuilder.h |
|
|
Everything else will log a CRC32 as 8-hex string. |
WorldPartition/HLOD/HLODHashBuilder.h |
|
|
|
WorldPartition/HLOD/HLODHashBuilder.h |
|
|
|
WorldPartition/HLOD/HLODHashBuilder.h |
|
void HashField
(
const ANSICHAR* InFieldValue,
const FName& InFieldName
)
|
|
WorldPartition/HLOD/HLODHashBuilder.h |
|
void HashField
(
const WIDECHAR* InFieldValue,
const FName& InFieldName
)
|
|
WorldPartition/HLOD/HLODHashBuilder.h |
|
void HashField
(
const FTransform& InFieldValue,
const FName& InFieldName
)
|
|
WorldPartition/HLOD/HLODHashBuilder.h |
|
|
|
WorldPartition/HLOD/HLODHashBuilder.h |
|
HashField(const T &, const FName &)
Description
Numeric / enum values will be logged as string (order preserved)
| |
|
| Name |
HashField |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path |
#include "WorldPartition/HLOD/HLODHashBuilder.h" |
template<typename T>
TEnableIf < TIsIntegral < T >::Value TIsFloatingPoint < T >::Value TIsEnum < T >::Value , void >::Type HashField
(
const T & InFieldValue,
const FName & InFieldName
)
HashField(const T &, const FName &)
Description
Everything else will log a CRC32 as 8-hex string.
| |
|
| Name |
HashField |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path |
#include "WorldPartition/HLOD/HLODHashBuilder.h" |
template<typename T>
TEnableIf <!< T >::Value TIsFloatingPoint < T >::Value TIsEnum < T >::Value ), void >::Type HashField
(
const T & InFieldValue,
const FName & InFieldName
)
HashField(const FString &, const FName &)
| |
|
| Name |
HashField |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path |
#include "WorldPartition/HLOD/HLODHashBuilder.h" |
void HashField
(
const FString & InFieldValue,
const FName & InFieldName
)
HashField(const FName &, const FName &)
| |
|
| Name |
HashField |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path |
#include "WorldPartition/HLOD/HLODHashBuilder.h" |
void HashField
(
const FName & InFieldValue,
const FName & InFieldName
)
HashField(const ANSICHAR *, const FName &)
| |
|
| Name |
HashField |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path |
#include "WorldPartition/HLOD/HLODHashBuilder.h" |
void HashField
(
const ANSICHAR * InFieldValue,
const FName & InFieldName
)
HashField(const WIDECHAR *, const FName &)
| |
|
| Name |
HashField |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path |
#include "WorldPartition/HLOD/HLODHashBuilder.h" |
void HashField
(
const WIDECHAR * InFieldValue,
const FName & InFieldName
)
| |
|
| Name |
HashField |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path |
#include "WorldPartition/HLOD/HLODHashBuilder.h" |
void HashField
(
const FTransform & InFieldValue,
const FName & InFieldName
)
HashField(const TObjectPtr< T > &, const FName &)
| |
|
| Name |
HashField |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path |
#include "WorldPartition/HLOD/HLODHashBuilder.h" |
template<typename T>
void HashField
(
const TObjectPtr < T > & InFieldValue,
const FName & InFieldName
)