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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHLODHashBuilder
For a given asset, store its hash & type.
| Name | FAssetHash |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODHashBuilder.h" |
Syntax
struct FAssetHash
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetType | FName | WorldPartition/HLOD/HLODHashBuilder.h | ||
| Hash | uint32 | WorldPartition/HLOD/HLODHashBuilder.h |