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API > API/Runtime > API/Runtime/Engine
| Name | FHLODCreationContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/IWorldPartitionHLODUtilities.h |
| Include Path | #include "WorldPartition/HLOD/IWorldPartitionHLODUtilities.h" |
Syntax
struct FHLODCreationContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorReferences | TArray< FWorldPartitionReference > | WorldPartition/HLOD/IWorldPartitionHLODUtilities.h | ||
| HLODActorDescs | TMap< FName, FWorldPartitionHandle > | WorldPartition/HLOD/IWorldPartitionHLODUtilities.h |