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Keep track of assets used as input to the HLOD generation of a given HLOD actor, along with the number of occurences.
| Name | FHLODBuildInputReferencedAssets |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODBuilder.h" |
Syntax
USTRUCT ()
struct FHLODBuildInputReferencedAssets
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StaticMeshes | TMap< FTopLevelAssetPath, uint32 > | WorldPartition/HLOD/HLODBuilder.h |