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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
Include | #include "ComponentRecreateRenderStateContext.h" |
Syntax
class FGlobalComponentRecreateRenderStateContext
Remarks
Destroys render states for all components or for a provided list of components and then recreates them when this object is destroyed
Constructors
Type | Name | Description | |
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Initialization constructor. | ||
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FGlobalComponentRecreateRenderStateContext
(
const TArray< UActorComponent* >& InComponents |
Initialization constructor for a provided component list. |
Destructors
Type | Name | Description | |
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Destructor |