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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGlobalComponentRecreateRenderSt-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Initialization constructor. | ComponentRecreateRenderStateContext.h | ||
FGlobalComponentRecreateRenderStateContext
(
const TArray< UActorComponent* >& InComponents |
Initialization constructor for a provided component list. | ComponentRecreateRenderStateContext.h |
FGlobalComponentRecreateRenderStateContext()
Description
Initialization constructor.
| Name | FGlobalComponentRecreateRenderStateContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path | #include "ComponentRecreateRenderStateContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
FGlobalComponentRecreateRenderStateContext()
FGlobalComponentRecreateRenderStateContext(const TArray< UActorComponent * > &)
Description
Initialization constructor for a provided component list.
| Name | FGlobalComponentRecreateRenderStateContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentRecreateRenderStateContext.h |
| Include Path | #include "ComponentRecreateRenderStateContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
FGlobalComponentRecreateRenderStateContext
(
const TArray < UActorComponent * > & InComponents
)