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Vertex factory for geometry caches. Allows specifying explicit motion blur data as previous frames or motion vectors.
| Name | FGeometryCacheVertexVertexFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
| Include Path | #include "GeometryCacheVertexFactory.h" |
Syntax
class FGeometryCacheVertexVertexFactory : public FVertexFactory
Inheritance Hierarchy
- FRenderResource → FVertexFactory → FGeometryCacheVertexVertexFactory
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGeometryCacheVertexVertexFactory
(
ERHIFeatureLevel::Type InFeatureLevel |
GeometryCacheVertexFactory.h |
Structs
| Name | Remarks |
|---|---|
| FDataType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FVertexFactory | GeometryCacheVertexFactory.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | ENGINE_APIFVertexFactoryType | GeometryCacheVertexFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FGeometryCacheVertexFactoryShaderParameters | friend | GeometryCacheVertexFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateManualVertexFetchUniformBuffer
(
const FVertexBuffer* PoistionBuffer, |
GeometryCacheVertexFactory.h | ||
void CreateManualVertexFetchUniformBuffer
(
FRHICommandListBase& RHICmdList, |
GeometryCacheVertexFactory.h | ||
| An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread. | GeometryCacheVertexFactory.h | ||
void SetData
(
FRHICommandListBase& RHICmdList, |
GeometryCacheVertexFactory.h |
Overridden from FVertexFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ENGINE_APIFVertexFactoryType * GetType() |
GeometryCacheVertexFactory.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
GeometryCacheVertexFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ModifyCompilationEnvironment
(
const FVertexFactoryShaderPermutationParameters& Parameters, |
GeometryCacheVertexFactory.h | ||
static bool ShouldCompilePermutation
(
const FVertexFactoryShaderPermutationParameters& Parameters |
GeometryCacheVertexFactory.h |