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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
Include | #include "GeometryCacheVertexFactory.h" |
Syntax
class FGeometryCacheManualVertexFetchUniformBufferParameters
Variables
Type | Name | Description | |
---|---|---|---|
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | Color | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | MotionBlurData | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | Position | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | TangentX | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | TangentZ | |
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TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | TexCoords |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FUniformBufferRHIRef | CreateUniformBuffer
(
const FGeometryCacheManualVertexFetchUniformBufferParameters& InContents, |
|
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const FShaderParametersMetadata * | ||
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TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
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FTypeInfo |