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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeomTools.h |
Include | #include "GeomTools.h" |
Source | /Engine/Source/Runtime/Engine/Private/GeomTools.cpp |
namespace FGeomTools
{
bool FGeomTools&58;&58;TriangulatePoly
&40;
TArray< FClipSMTriangle > & OutTris,
const FClipSMPolygon & InPoly,
bool bKeepColinearVertices
&41;
}
Remarks
Given a polygon, decompose into triangles and append to OutTris. Given a polygon, decompose into triangles and append to OutTris. true if the triangulation was successful.