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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeomTools.h |
Include | #include "GeomTools.h" |
Source | /Engine/Source/Runtime/Engine/Private/GeomTools.cpp |
namespace FGeomTools
{
FClipSMPolygon FGeomTools&58;&58;Transform2DPolygonToSMPolygon
&40;
const FUtilPoly2D & InTri,
const FMatrix & InMatrix
&41;
}
Remarks
Transform triangle from 2D to 3D static-mesh triangle.