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Unreal Engine C++ API Reference > Runtime > Engine > FGeomTools2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeomTools.h |
Include | #include "GeomTools.h" |
Source | /Engine/Source/Runtime/Engine/Private/GeomTools.cpp |
static bool TriangulatePoly
&40;
TArray< FVector2D > & OutTris,
const TArray< FVector2D > & PolygonVertices,
bool bKeepColinearVertices
&41;
Remarks
Triangulate a polygon. Check notes in implementation.