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Unreal Engine C++ API Reference > Runtime > Engine > FGeomTools2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeomTools.h |
Include | #include "GeomTools.h" |
Source | /Engine/Source/Runtime/Engine/Private/GeomTools.cpp |
static TArray< TArray< FVector2D > > ReducePolygons
&40;
const TArray< TArray< FVector2D >> & Polygons,
const TArray< bool > & PolygonNegativeWinding
&41;
Remarks
Merge additive and subtractive polygons, split them up into additive polygons Assumes all polygons and overlapping polygons are valid, and the windings match the setting on the polygon