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Unreal Engine C++ API Reference > Runtime > Engine > FGenericVideoRecordingSystem
- IVideoRecordingSystem::GetRecordingState()
- FGenericVideoRecordingSystem::GetRecordingState()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/VideoRecordingSystem.h |
Include | #include "VideoRecordingSystem.h" |
virtual EVideoRecordingState GetRecordingState&40;&41; const
Remarks
Returns the current state of video recording.