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Unreal Engine C++ API Reference > Runtime > Engine > FGenericVideoRecordingSystem
- IVideoRecordingSystem::FinalizeRecording()
- FGenericVideoRecordingSystem::FinalizeRecording()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/VideoRecordingSystem.h |
Include | #include "VideoRecordingSystem.h" |
virtual void FinalizeRecording
&40;
const bool bSaveRecording,
const FText & Title,
const FText & Comment,
const bool bStopAutoContinue
&41;
Remarks
Stops recording and prepares the final video file for use.
Parameters
Name | Description |
---|---|
bSaveRecording | If true, the recording will be saved. If false, the recording will be discarded. |
bStopAutoContinue | If true, a auto-continue recording will be stopped. |
Title | The title to use for the final video |
Comment | A comment to store with the final video |