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Unreal Engine C++ API Reference > Runtime > Engine > FGenericSaveGameSystem
- ISaveGameSystem::LoadGame()
- FGenericSaveGameSystem::LoadGame()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include | #include "SaveGameSystem.h" |
virtual bool LoadGame
&40;
bool bAttemptToUseUI,
const TCHAR &42; Name,
const int32 UserIndex,
TArray< uint8 > & Data
&41;
Remarks
Loads the game, blocking until complete