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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGenericSaveGameSystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
| Include | #include "SaveGameSystem.h" |
virtual FString GetSaveGamePath
&40;
const TCHAR &42; Name
&41;
Remarks
Get the path to save game file for the given name, a platform may be able to simply override this and no other functions above