| Filter1Size |
float |
Diameter size for the Bloom1 in percent of the screen width (is done in 1/2 resolution, larger values cost more performance, good for high frequency details) >=0: can be clamped because of shader limitations |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="4.0", DisplayName="#1 Size")
|
| Filter1Tint |
FLinearColor |
Bloom1 tint color |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(DisplayName="#1 Tint", HideAlphaChannel)
|
| Filter2Size |
float |
Diameter size for Bloom2 in percent of the screen width (is done in 1/4 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="8.0", DisplayName="#2 Size")
|
| Filter2Tint |
FLinearColor |
Bloom2 tint color |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(DisplayName="#2 Tint", HideAlphaChannel)
|
| Filter3Size |
float |
Diameter size for Bloom3 in percent of the screen width (is done in 1/8 resolution, larger values cost more performance) >=0: can be clamped because of shader limitations |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="16.0", DisplayName="#3 Size")
|
| Filter3Tint |
FLinearColor |
Bloom3 tint color |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(DisplayName="#3 Tint", HideAlphaChannel)
|
| Filter4Size |
float |
Diameter size for Bloom4 in percent of the screen width (is done in 1/16 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="32.0", DisplayName="#4 Size")
|
| Filter4Tint |
FLinearColor |
Bloom4 tint color |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(DisplayName="#4 Tint", HideAlphaChannel)
|
| Filter5Size |
float |
Diameter size for Bloom5 in percent of the screen width (is done in 1/32 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="64.0", DisplayName="#5 Size")
|
| Filter5Tint |
FLinearColor |
Bloom5 tint color |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(DisplayName="#5 Tint", HideAlphaChannel)
|
| Filter6Size |
float |
Diameter size for Bloom6 in percent of the screen width (is done in 1/64 resolution, larger values cost more performance, best for wide contributions) >=0: can be clamped because of shader limitations |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="128.0", DisplayName="#6 Size")
|
| Filter6Tint |
FLinearColor |
Bloom6 tint color |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(DisplayName="#6 Tint", HideAlphaChannel)
|
| Intensity |
float |
Multiplier for Gaussian bloom contributions >=0: off, 1(default), >1 brighter |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- Meta=(ClampMin="0.0", UIMax="8.0", DisplayName="Intensity")
|
| SizeScale |
float |
Scale for all bloom sizes |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- AdvancedDisplay
- Meta=(ClampMin="0.0", UIMax="64.0", DisplayName="Size scale")
|
| Threshold |
float |
Minimum brightness the bloom starts having effect -1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Bloom|Gaussian"
- Meta=(ClampMin="-1.0", UIMax="8.0", DisplayName="Threshold")
|