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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGameTime
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GameTime.h |
| Include | #include "GameTime.h" |
FORCEINLINE_DEBUGGABLE double GetWorldTimeSeconds() const
Remarks
Returns time in seconds since level began play, but IS paused when the game is paused, and IS dilated/clamped.