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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGameModeEvents
Client pre login event, triggered when a client first contacts a server
| Name | FGameModePreLoginEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include Path | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModePreLoginEvent : public TBaseMulticastDelegate_ThreeParams< void, AGameModeBase *, const FUniqueNetIdRepl &, FString & >
Inheritance Hierarchy
- TBaseMulticastDelegate_ThreeParams< void, AGameModeBase *, const FUniqueNetIdRepl &, FString & > → FGameModeEvents::FGameModePreLoginEvent