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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGameModeEvents
Post login event, triggered when a player joins the game as well as after non-seamless ServerTravel
This is called after the player has finished initialization
| Name | FGameModePostLoginEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include Path | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModePostLoginEvent : public TBaseMulticastDelegate_TwoParams< void, AGameModeBase *, APlayerController * >
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, AGameModeBase , APlayerController > → FGameModeEvents::FGameModePostLoginEvent