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Logout event, triggered when a player leaves the game as well as during non-seamless ServerTravel
Note that this is called before performing any cleanup of the specified AController
| Name | FGameModeLogoutEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameModeBase.h |
| Include Path | #include "GameFramework/GameModeBase.h" |
Syntax
class FGameModeLogoutEvent : public TBaseMulticastDelegate_TwoParams< void, AGameModeBase *, AController * >
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, AGameModeBase , AController > → FGameModeEvents::FGameModeLogoutEvent