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The result of a UGameInstance PIE operation.
| Name | FGameInstancePIEResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
| Include Path | #include "Engine/GameInstance.h" |
Syntax
struct FGameInstancePIEResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameInstancePIEResult
(
bool bWasSuccess, |
Engine/GameInstance.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSuccess | bool | Did the PIE operation succeed? | Engine/GameInstance.h | |
| FailureReason | FText | If not, what was the failure reason. | Engine/GameInstance.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSuccess() |
Engine/GameInstance.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FGameInstancePIEResult Failure
(
const FText& InReason |
Engine/GameInstance.h | ||
static FGameInstancePIEResult Success() |
Engine/GameInstance.h |