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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GameDelegates.h |
| Include | #include "GameDelegates.h" |
Syntax
class FGameDelegates
Remarks
Class to set and get game callbacks
Functions
| Type | Name | Description | |
|---|---|---|---|
| FGameDelegates & | Get () |
Return a single FGameDelegates object | |
| FAssignLayerChunkDelegate & | Implement all delegates declared above. | ||
| FCookedEditorPackageManagerFactoryDelegate & | |||
| FSimpleMulticastDelegate & | Called when ending playing a map. | ||
| FSimpleMulticastDelegate & | Called when an exit command is received. | ||
| FExtendedSaveGameInfoDelegate & | |||
| FHandleDisconnectDelegate & | Called when a player is disconnecting due to network failure. | ||
| FModifyCookDelegate & | Called at start of CookByTheBook. | ||
| FPendingConnectionLostDelegate & | Called when a pending connection has been lost. | ||
| FSimpleMulticastDelegate & | |||
| FPreCommitMapChangeDelegate & | Called when pre/post committing a map change at runtime. | ||
| FViewTargetChangedDelegate & | Called when a PlayerController view target changes. | ||
| FWebServerActionDelegate & |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| FCookModificationDelegate & | Use AssetManager or ModifyCookDelegate instead. |