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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GameDelegates.h |
Include | #include "GameDelegates.h" |
Syntax
class FGameDelegates
Remarks
Class to set and get game callbacks
Functions
Type | Name | Description | |
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FGameDelegates & | Get () |
Return a single FGameDelegates object |
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FAssignLayerChunkDelegate & | Implement all delegates declared above. | |
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FCookedEditorPackageManagerFactoryDelegate & | ||
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FSimpleMulticastDelegate & | Called when ending playing a map. | |
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FSimpleMulticastDelegate & | Called when an exit command is received. | |
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FExtendedSaveGameInfoDelegate & | ||
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FHandleDisconnectDelegate & | Called when a player is disconnecting due to network failure. | |
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FModifyCookDelegate & | Called at start of CookByTheBook. | |
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FPendingConnectionLostDelegate & | Called when a pending connection has been lost. | |
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FSimpleMulticastDelegate & | ||
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FPreCommitMapChangeDelegate & | Called when pre/post committing a map change at runtime. | |
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FViewTargetChangedDelegate & | Called when a PlayerController view target changes. | |
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FWebServerActionDelegate & |
Deprecated Functions
Type | Name | Description | |
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FCookModificationDelegate & | Use AssetManager or ModifyCookDelegate instead. |