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Data needed for local vector fields.
| Name | FGPUSpriteLocalVectorFieldInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataGpu.h |
| Include Path | #include "Particles/TypeData/ParticleModuleTypeDataGpu.h" |
Syntax
USTRUCT ()
struct FGPUSpriteLocalVectorFieldInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGPUSpriteLocalVectorFieldInfo() |
Particles/TypeData/ParticleModuleTypeDataGpu.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreComponentTransform | uint32 | Ignore Components Transform | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| bTileX | uint32 | Tile vector field in x axis? | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| bTileY | uint32 | Tile vector field in y axis? | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| bTileZ | uint32 | Tile vector field in z axis? | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| bUseFixDT | uint32 | Use fix delta time in the simulation? | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| Field | TObjectPtr< class UVectorField > | Local vector field to apply to this emitter. | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| Intensity | float | Local vector field intensity. | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| MaxInitialRotation | FRotator | Maximum initial rotation. | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| MinInitialRotation | FRotator | Minimum initial rotation. | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| RotationRate | FRotator | Local vector field rotation rate. | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| Tightness | float | Local vector field tightness. | Particles/TypeData/ParticleModuleTypeDataGpu.h | |
| Transform | FTransform | Local vector field transform. | Particles/TypeData/ParticleModuleTypeDataGpu.h |