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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager > FValueBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSortManager.cpp |
void Allocate
&40;
FAllocationInfo & OutInfo,
int32 ValueCount,
EGPUSortFlags Flags
&41;
Remarks
Allocate some space into the buffer. The buffer needs to be big enough to hold the allocation.
Parameters
Name | Description |
---|---|
OutInfo | The details about the allocation bindings. |
ValueCount | The number of elements to add to the buffer. |
Flags | Flag about what data format needs to be bound, see EGPUSortFlags::AnyValueFormat. |