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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager
Type
typedef TArray< FSortBatch, TInlineAllocator< 4 > > FSortBatchArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Remarks
Expected that few will be enough, since we only need severals batches when ESortBatchProcessingOrder::KeyGenAfterPreRenderAndSortAfterPostRenderOpaque.