Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSortManager
Different settings used to manage the buffer allocations.
| Name | FSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
| Include Path | #include "GPUSortManager.h" |
Syntax
struct FSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedFlags | EGPUSortFlags | The union of all clients flags. | GPUSortManager.h | |
| BufferSlack | float | The buffer slack when increasing or shrinking. See "fx.GPUSort.BufferSlack" | GPUSortManager.h | |
| FrameCountBeforeShrinking | int32 | The number of frames before shrinking a buffer that is too big. | GPUSortManager.h | |
| MinBufferSize | int32 | The minimal size of the sort buffers. See "fx.GPUSort.MinBufferSize" | GPUSortManager.h |