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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSortManager
A little helper to generate the batch element keys based on the number of elements in the batch and the sort precision.
| Name | FKeyGenInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
| Include Path | #include "GPUSortManager.h" |
Syntax
struct FKeyGenInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyGenInfo
(
uint32 NumElements, |
GPUSortManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementKeyMask | uint32 | ElementKey = (ElementIndex & EmitterKeyMask) << ElementKeyShift. | GPUSortManager.h | |
| ElementKeyShift | uint32 | GPUSortManager.h | ||
| SortKeyMask | uint32 | GPUSortManager.h | ||
| SortKeyParams | FUintVector4 | (SortKeyMask, SortKeyShift, SortKeySignBit, -) | GPUSortManager.h |