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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSort.h |
| Include | #include "GPUSort.h" |
Syntax
struct FGPUSortBuffers
Remarks
The input buffers required for sorting on the GPU.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FRHIUnorderedAccessView * | FinalValuesUAV | Unordered access view holding the final state of the value. | |
| FRHIShaderResourceView * | FirstValuesSRV | Shader resource view holding the initial state of the values. | |
| FRHIShaderResourceView *[2] | RemoteKeySRVs | Shader resource views for vertex buffers containing the keys. | |
| FRHIUnorderedAccessView *[2] | RemoteKeyUAVs | Unordered access views for vertex buffers containing the keys. | |
| FRHIShaderResourceView *[2] | RemoteValueSRVs | Shader resource views for vertex buffers containing the values. | |
| FRHIUnorderedAccessView *[2] | RemoteValueUAVs | Unordered access views for vertex buffers containing the values. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor. |