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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinPassthroughVertexFactory
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include | #include "GPUSkinVertexFactory.h" |
Syntax
struct FAddVertexAttributeDesc
Remarks
Structure used for calls to SetVertexAttributes().
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | FrameNumber | Frame number at animation update. | |
| TStaticArray< FRHIShaderResourceView *, EShaderResource::NumShaderResources > | SRVs | SRVs for binding. These are only be used by platforms that support manual vertex fetch. | |
| TArray< EVertexAtttribute, TFixedAllocator< EVertexAtttribute::NumAttributes > > | VertexAttributes | Vertex attributes to use in vertex declaration. |
Constructors
| Type | Name | Description | |
|---|---|---|---|