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| Name | FGPUSkinCacheVisualizationData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinCacheVisualizationData.h |
| Include Path | #include "GPUSkinCacheVisualizationData.h" |
Syntax
class FGPUSkinCacheVisualizationData
Structs
| Name | Remarks |
|---|---|
| FModeRecord | Describes a single available visualization mode. |
Enums
Public
| Name | Remarks |
|---|---|
| FModeType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| TModeMap | TMap< FName, FModeRecord > | Mapping of FName to a visualization mode record. | GPUSkinCacheVisualizationData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveVisualizationModeName | FName | GPUSkinCacheVisualizationData.h | ||
| ActiveVisualizationModeType | FModeType | GPUSkinCacheVisualizationData.h | ||
| bIsInitialized | std::atomic_bool | Flag indicating if system is initialized. | GPUSkinCacheVisualizationData.h | |
| ConsoleDocumentationVisualizationMode | FString | Storage for console variable documentation strings. | GPUSkinCacheVisualizationData.h | |
| ModeMap | TModeMap | The name->mode mapping table | GPUSkinCacheVisualizationData.h | |
| Mutex | UE::FMutex | GPUSkinCacheVisualizationData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName & GetActiveModeName() |
GPUSkinCacheVisualizationData.h | ||
FModeType GetActiveModeType() |
GPUSkinCacheVisualizationData.h | ||
| Get the display name of a named mode from the available mode map. | GPUSkinCacheVisualizationData.h | ||
const TModeMap & GetModeMap() |
GPUSkinCacheVisualizationData.h | ||
| GPUSkinCacheVisualizationData.h | |||
void Initialize() |
Initialize the system. | GPUSkinCacheVisualizationData.h | |
bool IsActive() |
Check if visualization is active. | GPUSkinCacheVisualizationData.h | |
bool IsInitialized() |
Check if system was initialized. | GPUSkinCacheVisualizationData.h | |
bool Update
(
const FName& InViewMode |
Update visualization state. | GPUSkinCacheVisualizationData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TCHAR * GetVisualizeConsoleCommandName() |
Return the console command name for enabling single mode visualization. | GPUSkinCacheVisualizationData.h |