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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSkinCache > FGPUSkinCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include | #include "GPUSkinCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
FGPUSkinCache
&40;
ERHIFeatureLevel::Type InFeatureLevel,
bool bInRequiresMemoryLimit,
UWorld &42; InWorld
&41;