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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSkinCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include | #include "GPUSkinCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
void PrepareUpdateSkinning
&40;
FGPUSkinCacheEntry &42; Entry,
int32 Section,
uint32 RevisionNumber,
TArray< FSkinCacheRWBuffer &42; > &42; OverlappedUAVs
&41;