Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include | #include "GPUSkinCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
static void GetShaderVertexStreams
&40;
const FGPUSkinCacheEntry &42; Entry,
int32 Section,
const FGPUSkinPassthroughVertexFactory &42; VertexFactory,
FVertexInputStreamArray & VertexStreams
&41;