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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinCache
| Name | FSkinCacheRWBuffer |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
| Include Path | #include "GPUSkinCache.cpp" |
Syntax
struct FSkinCacheRWBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | | --- | --- | --- | --- | --- |Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Release() |
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FRHITransitionInfo UpdateAccessState
(
ERHIAccess NewState |
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bool UpdateFence
(
uint32 NextTransitionFence |