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Abstract reference to a GPUSceneWriteDelegate, such that implementation details can be left to the renderer. Only contains a raw pointer and performs no life-time management, instead it relies on being constructed by FGPUSceneWriteDelegate which will use AllocateOneFrameResource to ensure a lifetime compatible with mesh batches.
| Name | FGPUSceneWriteDelegateRef |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshBatch.h |
| Include Path | #include "MeshBatch.h" |
Syntax
class FGPUSceneWriteDelegateRef
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GPUSceneWriteDelegate | FGPUSceneWriteDelegate * | MeshBatch.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsBound() |
MeshBatch.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGPUSceneWriteDelegate * operator->() |
MeshBatch.h |