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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUBaseSkinVertexFactory
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include | #include "GPUSkinVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
static bool UseUnlimitedBoneInfluences
&40;
uint32 MaxBoneInfluences,
const ITargetPlatform &42; TargetPlatform
&41;