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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUBaseSkinVertexFactory
- FGPUBaseSkinVertexFactory::SetData()
- TGPUSkinAPEXClothVertexFactory::SetData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include | #include "GPUSkinVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
virtual void SetData
&40;
const FGPUSkinDataType &42; InData
&41;
Remarks
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.
Parameters
| Name | Description |
|---|---|
| InData | new stream component data |