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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUBaseSkinVertexFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetData
(
const FGPUSkinDataType* InData |
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread. | GPUSkinVertexFactory.h | |
virtual void SetData
(
FRHICommandListBase& RHICmdList, |
GPUSkinVertexFactory.h |
SetData(const FGPUSkinDataType *)
Description
An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread.
| Name | SetData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
void SetData
(
const FGPUSkinDataType * InData
)
Parameters
| Name | Remarks |
|---|---|
| InData | new stream component data |
SetData(FRHICommandListBase &, const FGPUSkinDataType *)
| Name | SetData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
virtual void SetData
(
FRHICommandListBase & RHICmdList,
const FGPUSkinDataType * InData
)