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Unreal Engine C++ API Reference > Runtime > Engine > FGPUBaseSkinVertexFactory
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
static bool GetUnlimitedBoneInfluences
&40;
const ITargetPlatform &42; TargetPlatform
&41;