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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUBaseSkinVertexFactory
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include | #include "GPUSkinVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
static int32 GetBoneInfluenceLimitForAsset
&40;
int32 AssetProvidedLimit,
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Returns the maximum number of bone influences that should be used for a skeletal mesh, given the user-requested limit.
If the requested limit is 0, the limit will be determined from the project settings.
The return value is guaranteed to be greater than zero, but note that it may be higher than the maximum supported bone influences.