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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUBaseSkinVertexFactory
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include | #include "GPUSkinVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp |
static bool GetAlwaysUseDeformerForUnlimitedBoneInfluences
(
EShaderPlatform Platform
)
Remarks
Returns true if mesh LODs with Unlimited Bone Influences must always be rendered using a Mesh Deformer for the given shader platform.