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Struct that stores information about a function input which is needed to maintain connections and implement the function call.
| Name | FFunctionExpressionInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialExpressionMaterialFunctionCall.h |
| Include Path | #include "Materials/MaterialExpressionMaterialFunctionCall.h" |
Syntax
USTRUCT ()
struct FFunctionExpressionInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFunctionExpressionInput() |
Materials/MaterialExpressionMaterialFunctionCall.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExpressionInput | TObjectPtr< class UMaterialExpressionFunctionInput > | Reference to the FunctionInput in the material function. | Materials/MaterialExpressionMaterialFunctionCall.h |
|
| ExpressionInputId | FGuid | Id of the FunctionInput, used to link ExpressionInput. | Materials/MaterialExpressionMaterialFunctionCall.h | |
| Input | FExpressionInput | Actual input struct which stores information about how this input is connected in the material. | Materials/MaterialExpressionMaterialFunctionCall.h |