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API > API/Runtime > API/Runtime/Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
Include | #include "UnrealEngine.h" |
Syntax
class FFrameEndSync
Remarks
Special helper class for frame end sync. It respects a passed in option to allow one frame of lag between the game and the render thread by using two events in round robin fashion.
Constructors
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Destructors
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Functions
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void | Sync
(
bool bAllowOneFrameThreadLag |
Syncs the game thread with the render thread. |