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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FFrameEndSync
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealEngine.h |
| Include | #include "UnrealEngine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void Sync
&40;
bool bAllowOneFrameThreadLag
&41;
Remarks
Syncs the game thread with the render thread. Depending on passed in bool this will be a total sync or a one frame lag.