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Struct used to hold effects for destructible damage events
| Name | FFractureEffect |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FFractureEffect
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFractureEffect() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParticleSystem | TObjectPtr< class UParticleSystem > | Particle system effect to play at fracture location. | Engine/EngineTypes.h |
|
| Sound | TObjectPtr< class USoundBase > | Sound cue to play at fracture location. | Engine/EngineTypes.h |
|