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API > API/Runtime > API/Runtime/Engine
| Name | FForceFeedbackChannelDetails |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h |
| Include Path | #include "GameFramework/ForceFeedbackEffect.h" |
Syntax
USTRUCT ()
struct FForceFeedbackChannelDetails
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FForceFeedbackChannelDetails() |
GameFramework/ForceFeedbackEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAffectsLeftLarge | uint32 | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. | GameFramework/ForceFeedbackEffect.h |
|
| bAffectsLeftSmall | uint32 | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. | GameFramework/ForceFeedbackEffect.h |
|
| bAffectsRightLarge | uint32 | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. | GameFramework/ForceFeedbackEffect.h |
|
| bAffectsRightSmall | uint32 | Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. | GameFramework/ForceFeedbackEffect.h |
|
| Curve | FRuntimeFloatCurve | GameFramework/ForceFeedbackEffect.h |
|